This documentation contains features supported by OpenGL ES 2.0 .fx file.

Usage examples:
priority = -1;
CullFace = FRONT_AND_BACK;

------------------------------------------------------------------------------

Controls the rendering priority of material.

<priority>
INTEGER NUMBER (Default: 0)

------------------------------------------------------------------------------

If FALSE, both sides of geometry are drawn.
If TRUE, value from "CullFace" is used for culling.

<EnableCulling>
TRUE (Default)
FALSE

------------------------------------------------------------------------------

If "EnableCulling" is TRUE, this value is used to cull geometry.

<CullFace>
FRONT
BACK (Default)
FRONT_AND_BACK

------------------------------------------------------------------------------

If depth test is disabled, depth buffer is not tested before drawing, so
objects appear in drawing order, not correctly blocking each others.

<EnableDepthTest>
TRUE (Default)
FALSE

------------------------------------------------------------------------------

If depth mask is disabled, geometry is not written to depth buffer.

<EnableDepthMask>
TRUE (Default)
FALSE

------------------------------------------------------------------------------

Controls how depth buffer test is done.

<DepthFunc>
NEVER
ALWAYS
LESS (Default)
LEQUAL
EQUAL
GREATER
GEQUAL
NOTEQUAL

------------------------------------------------------------------------------

Blending enables pixel to be blend to existing pixel instead of replacing it.

<EnableBlending>
TRUE
FALSE (Default)

------------------------------------------------------------------------------

<BlendEquation>
FUNC_ADD (Default)
FUNC_SUBTRACT
FUNC_REVERSE_SUBTRACT

------------------------------------------------------------------------------

Controls how source pixel is blended if blending is enabled.

<BlendFuncSrc>
ZERO
ONE (Default)
DST_COLOR
ONE_MINUS_DST_COLOR
SRC_ALPHA_SATURATE
SRC_ALPHA
ONE_MINUS_SRC_ALPHA
DST_ALPHA
ONE_MINUS_DST_ALPHA

------------------------------------------------------------------------------

Controls how destination pixel is blended if blending is enabled.

<BlendFuncDst>
ZERO (Default)
ONE
SRC_COLOR
ONE_MINUS_SRC_COLOR
SRC_ALPHA
ONE_MINUS_SRC_ALPHA
DST_ALPHA
ONE_MINUS_DST_ALPHA
